You can warp into any stage in the game using the code below, then holding L+A while entering a level.
| Version | Gameshark Code |
|---|---|
| USA | D1027064 8020 812AC5D6 00XX D1027064 8020 812AC5Da 00YY |
Replace XX with the level ID and YY with the warp ID (starts at 0x10 as the default).
Most of the missing values in the table below are sub-areas of other levels.
| Value | Level Description |
|---|---|
| 0x14 | Test Map 1 |
| 0x15 | Test Map 2 |
| 0x16 | Test Map 3 |
| 0x17 | Test Map 4 |
| 0x19 | Intro |
| 0x1A | Intro |
| 0x1B | Intro |
| 0x1C | Ending |
| 0x1D | Ending |
| 0x1F | Adventure Mode Menu |
| 0x20 | Warp 0x10 for licensing info, 0x11 for main menu. |
| 0x21 | Map (Warp 0x14 for cut scene revealing Rainbow Palace) |
| 0x22 | Battle Results Screen |
| 0x23 | Battle Menu |
| 0x24 | Memory Manager |
| 0x25 | Player Customizer |
| 0x26 | Options |
| 0x28 | 1-1 Area 1 |
| 0x29 | 1-1 Area 2 |
| 0x2A | 1-1 Area 3 |
| 0x2B | 1-1 Area 4 |
| 0x2C | 1-1 Area 5 |
| 0x2D-0x30 | 1-3 |
| 0x31 | 1-2 |
| 0x32-0x37 | Unknown, can't warp in. |
| 0x38 | 2-1 |
| 0x3C | 2-3 |
| 0x3E | 2-2 |
| 0x3F-0x47 | Unknown, can't warp in. |
| 0x48 | 3-1 |
| 0x50 | 3-3 |
| 0x51 | 3-3 Area 2 (Contains unused door, couldn't find any unused warps) |
| 0x56 | 3-2 |
| 0x58 | 4-1 |
| 0x5E | 4-3 |
| 0x62 | 4-2 |
| 0x68 | 5-1 |
| 0x6E | 5-3 |
| 0x74 | 5-4 |
| 0x78 | 6-1 |
| 0x7B | 6-3 |
| 0x7E | 6-4 |
| 0x88 | 1-4 |
| 0x89 | 2-4 |
| 0x8A | 3-4 |
| 0x8B | 4-4 |
| 0x8C | 5-2 |
| 0x8D | 6-2 |
| 0x90 | Multiplayer 1 |
| 0x91 | Multiplayer 2 |
| 0x92 | Multiplayer 3 |
| 0x93 | Multiplayer 4 |
| 0x94 | Multiplayer 5 |
| 0x95 | Multiplayer 6 |
| 0x96 | Multiplayer 7 |
| 0x97 | Multiplayer 8 |
| 0x98 | Multiplayer 9 |
| 0x99 | Multiplayer 10 |
There are four unused stages in the game, seen below.
Test Map 2 requires an additional code in order to fix the camera angle:
| Version | Gameshark Code |
|---|---|
| USA | 81090018 428C 8109001C 4234 |
A table of level parameters can be found at 802A0528(U).
The Play Sound routine can be found at 80049700(U).
You can place a break-point at 8023D35C(U) then modify 802AC5EC(U) to change the level intro message.