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mario_golf:resource_table [2017/05/03 14:00] mib_f8sm9c [Object List] |
mario_golf:resource_table [2025/10/18 21:21] (current) |
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| For more information, see: | For more information, see: | ||
| - | * [[mg64:Level Pointers]] | + | * [[mario_golf:level_pointers]] |
| - | * [[mg64:Height Data Info]] | + | * [[mario_golf:height_data_info]] |
| ====== ====== Temporary Notes ====== ====== | ====== ====== Temporary Notes ====== ====== | ||
| Line 49: | Line 49: | ||
| At the end the list is filled with 0xFF to the closest 16-byte address. | At the end the list is filled with 0xFF to the closest 16-byte address. | ||
| - | [[mg64:Object Type List]] | + | [[mario_golf:object_type_list]] |
| ====== Level Conjecture ====== | ====== Level Conjecture ====== | ||
| It is easily seen by looking at the decompressed surface map that the level is comprised of a 2d array of tiles. Looking at how the level is laid out, I believe that each tile is 0x0010 long when using X/Z coordinates (such as the object list above). The first level is 100 tiles by 200 tiles large, and the X/Z coordinates for the objects in it varied from 0x0000-0x0FFF and 0x0000-0x1FFF. | It is easily seen by looking at the decompressed surface map that the level is comprised of a 2d array of tiles. Looking at how the level is laid out, I believe that each tile is 0x0010 long when using X/Z coordinates (such as the object list above). The first level is 100 tiles by 200 tiles large, and the X/Z coordinates for the objects in it varied from 0x0000-0x0FFF and 0x0000-0x1FFF. | ||