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super_mario_64:sm64_editor [2016/09/03 05:29] queueram Add SM64 Editor tab screenshots and info |
super_mario_64:sm64_editor [2025/10/18 21:21] (current) |
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| ==== Import Settings ==== | ==== Import Settings ==== | ||
| - | {{:sm64:sm64_editor_import.png?direct&200 |}} The Import Settings tab contains the controls for importing a new level from Wavefront OBJ format (.obj/.mtl files). | + | {{super_mario_64:sm64_editor_import.png?direct&200 |}} The Import Settings tab contains the controls for importing a new level from Wavefront OBJ format (.obj/.mtl files). |
| ==== Level Settings ==== | ==== Level Settings ==== | ||
| - | {{:sm64:sm64_editor_level.png?direct&200 |}} The Level Settings tab contains controls for terrain, music, environment, background, fog, and entry point. | + | {{super_mario_64:sm64_editor_level.png?direct&200 |}} The Level Settings tab contains controls for terrain, music, environment, background, fog, and entry point. |
| ==== RAM Bank ==== | ==== RAM Bank ==== | ||
| - | {{:sm64:sm64_editor_ram.png?direct&200 |}} The RAM Bank tab allows selection of the RAM banks for objects and enemies that can be placed in the level. | + | {{super_mario_64:sm64_editor_ram.png?direct&200 |}} The RAM Bank tab allows selection of the RAM banks for objects and enemies that can be placed in the level. |
| ==== Collision ==== | ==== Collision ==== | ||
| - | {{:sm64:sm64_editor_collision.png?direct&200 |}} The Collision tab configures the collision type for each material type in the level model. | + | {{super_mario_64:sm64_editor_collision.png?direct&200 |}} The Collision tab configures the collision type for each material type in the level model. |
| ==== Special Material ==== | ==== Special Material ==== | ||
| - | {{:sm64:sm64_editor_special.png?direct&200 |}} The Special Material tab allows adding of water boxes, lava, haze, and scrolling textures. | + | {{super_mario_64:sm64_editor_special.png?direct&200 |}} The Special Material tab allows adding of water boxes, lava, haze, and scrolling textures. |
| ==== ROM Settings ==== | ==== ROM Settings ==== | ||
| - | {{:sm64:sm64_editor_rom.png?direct&200 |}} The ROM Settings tab contains many general ROM settings such as starting level, camera, checksum, start lives. | + | {{super_mario_64:sm64_editor_rom.png?direct&200 |}} The ROM Settings tab contains many general ROM settings such as starting level, camera, checksum, start lives. |
| ==== Miscellaneous ==== | ==== Miscellaneous ==== | ||
| The Miscellaneous tab contains everything else, like boss star positions, trajectories (e.g. Koopa-the-Quick), | The Miscellaneous tab contains everything else, like boss star positions, trajectories (e.g. Koopa-the-Quick), | ||
| - | {{:sm64:sm64_editor_misc.png?direct&200 |}} | + | {{super_mario_64:sm64_editor_misc.png?direct&200 |}} |
| ---- | ---- | ||
| - | {{:sm64:sm64_editor_tweak_manager.png?direct&200 |}} | + | {{super_mario_64:sm64_editor_tweak_manager.png?direct&200 |}} |
| - | {{:sm64:sm64_editor_text_editor.png?direct&200 |}} | + | {{super_mario_64:sm64_editor_text_editor.png?direct&200 |}} |
| - | {{:sm64:sm64_editor_hex.png?direct&200 |}} | + | {{super_mario_64:sm64_editor_hex.png?direct&200 |}} |
| It also contains some nice tools for managing tweaks, a dialog editor, a hex editor, and applying PPF patches. | It also contains some nice tools for managing tweaks, a dialog editor, a hex editor, and applying PPF patches. | ||
| ==== Music Settings ==== | ==== Music Settings ==== | ||
| - | {{:sm64:sm64_editor_music.png?direct&200 |}} | + | {{super_mario_64:sm64_editor_music.png?direct&200 |}} |
| ===== Changes Made to ROM ===== | ===== Changes Made to ROM ===== | ||