User Tools


This is an old revision of the document!


Textures

The textures inside the SM64 ROM are contained within the MIO0 Compression compressed blocks. They are encoded with one of the N64 microcode formats.

  • 16-bit RGBA
  • 4-bit IA
  • 8-bit IA
  • 16-bit IA

A list of all the textures, their offsets within the MIO0 blocks and extended ROM can be found here: http://queueram.com/n64/sm64/textures/

References