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| - | ====== Textures ====== | ||
| - | The textures inside the SM64 ROM are contained within the [[MIO0]] compressed blocks. They are encoded with one of the N64 microcode formats. | ||
| - | * 16-bit RGBA | ||
| - | * 4-bit IA | ||
| - | * 8-bit IA | ||
| - | * 16-bit IA | ||
| - | |||
| - | A list of all the textures, their offsets within the MIO0 blocks and extended ROM can be found here: | ||
| - | http://queueram.com/n64/sm64/textures/ | ||
| - | |||
| - | ===== References ===== | ||
| - | * https://en.wikibooks.org/wiki/N64_Programming/Video_coprocessor | ||
| - | * http://level42.ca/projects/ultra64/Documentation/man/pro-man/pro13/13-01.html | ||