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textures [2015/12/03 02:55]
queueram created
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-====== Textures ====== 
-The textures inside the SM64 ROM are contained within the [[MIO0]] compressed blocks. ​ They are encoded with one of the N64 microcode formats. 
  
-  * 16-bit RGBA 
-  * 4-bit IA 
-  * 8-bit IA 
-  * 16-bit IA 
- 
-A list of all the textures, their offsets within the MIO0 blocks and extended ROM can be found here: 
-http://​queueram.com/​n64/​sm64/​textures/​ 
- 
-===== References ===== 
-  * https://​en.wikibooks.org/​wiki/​N64_Programming/​Video_coprocessor 
-  * http://​level42.ca/​projects/​ultra64/​Documentation/​man/​pro-man/​pro13/​13-01.html